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Delta Green: Handler s Guide (APU8113)

Envío gratis en pedidos superiores a Mex $600.00

Mex $1,349.62

Mex $ 539 .00 Mex $539.00

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3 Dogs
Comentado en los Estados Unidos el 30 de noviembre de 2023
Arrived quickly and I’m sure it will make the recipient will be very happy with it!
Customer
Comentado en los Estados Unidos el 18 de agosto de 2019
I have the original Delta Green and Delta Green: Countdown. Anyone familiar with Delta Green knows the level of development and detail that the authors went to for their project. This new incarnation is everything the previous version was and more in a very nice polished package. Highly recommended.
Zugzwang
Comentado en los Estados Unidos el 10 de mayo de 2019
Phenomenal body of work. A must have must read edition of an excellent game. The author's know their stuff and truly guide the reader into the role of Keeper by emerging them into the universe of Cthulhu. A book written for fan's, get this book.
epeemeister
Comentado en los Estados Unidos el 18 de enero de 2019
The counterpart to the "Agent's Handbook", the Handler's Guide is all the information for a ref to help run DG games, or create their own campaigns. Want to run a Delta Green set in another era of the organisation? Back in the eighties, fighting Alzis and The Fate (well, you can't really fight Alzis, but you know . . . ), or in WW2 struggling against the recklessness of the Karotechia? There are rules for that. Tired of your players diagnosing spells and monsters, and want to invent your own to keep them on their toes? There are rules for that. Want an up-to-date bestiary and grimoire to reflect the rather lethal new mechanics? There are rules for that. Need advice and guidance in creating the right atmosphere for a DG game? There are rules for that. Want to know what's happened to the characters and personalities of DG and MJ-12 since the last edition? Well, guess what . . .The Guide is over 300 pages of full-colour text, put together in sanity-blasting clarity and laid out in many places like an intelligence scrapbook. The production is so utterly slick that it oozes (in a non-squamous manner) atmosphere. There are plot hooks and seed ideas littered throughout the text, and the generous illustrations are spot on. Combined with the Agent's Handbook, it makes for an impressive new edition of this brilliant game. Plus, it's such a huge book it could probably inflict 1D4 as an improvised weapon.Having missed the kickstarter, I was so glad to finally get hardcopies of these rulebooks. The care, quality and production standards on these are phenomenal, as was the hardback collection of scenarios "Night at the Opera". I'm now signed up for new projects (such as The Labyrinth) and there's no reason to assume these won't be any different in terms of value and enjoyment.Seriously, the rules and supplements for the previous edition now change hands for hundreds of dollars (or dodgily-scanned PDFs). The same people behind those enthralling publications are writing the new generation of material. Do yourself a favour and get the gorgeously-produced, illustrated and laid out hardbacks (which could withstand a near miss from PROJECT ZEUSS) while you can. ++ Directive ends ++
JP
Comentado en los Estados Unidos el 26 de noviembre de 2018
I didn't get in on the Kickstarter for this, so I had to wait for the actual release like a common civilian - my bad. This is a book that I feel great about having purchased in both physical and electronic formats. As far as the roleplaying system itself, it's great and works well for intended purposes. But the book itself... it is gorgeous and well-made.Buy with confidence.
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